Ep. 20 – Season Finale: Interview w/ New Freelancer Michael Martin

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Whew! Season One of the podcast has been a great run! We’ve covered a lot of ground, welcomed some excellent guests to the show, and had a lot of fun in the process. We definitely plan to continue with a second season, launching sometime in early 2015, but we’re signing off over the holidays to recharge our engines and see what we can to do improve and update the show! In this finale episode, we talk with new freelancer Michael Martin about his journey, the challenges he’s faced, and what he’s done to overcome them! He’s got a great attitude things, which is infectious. Give it a listen!

Listen Now:

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Show Notes

Intro Catch-Up Segment

We take a few minutes to reflect on the first season of the podcast, talk about the challenges of keeping up the current format with our schedules, and discuss potential funding options to recoup our out-of-pocket expenses of running the show. Future options might include a Patreon or some kind of Kickstarter. We’ll see!

Regular updates:

Nathan is slowly recovering his precarious freelance groove and pushing hard on some new opportunities. In the meantime, he’s prepping several new books for launch! His latest book, Coffee Is My Religion: Geeky Essays on the Writing Life (Vol. I) is available for pre-order on Kindle for $2.99 right now! Why not grab a copy and support his broke ass? Regular listeners should enjoy the personal tales of freelancing and the writing life in this collection.

Andrew is slinging more words for Pixelkin and has a few other cool new gigs on the horizon. He’s rocking it out of the park at the moment and has a lot on his plate!

Main Topic: Interview w/ New Freelancer Michael Martin

Michael is a promising new freelancer in the game industry who started pitching paying work earlier this summer and has scored gigs with IGN, Kill Screen, Gamertell, and more! He’s got a great attitude about the freelance groove, and we had a great chat with him about his experiences breaking into the industry and working to push upwards while juggling a full-time job, his schooling, and a family.

Referenced Links!

-Michael’s Kill Screen article on Everquest!
-Connect with Michael on Twitter here!
-Pre-order Nathan’s new book, Coffee Is My Religion: Geeky Essays on the Writing Life (Vol. I)
- Go To Bed: Survive The Night — HELP US GREENLIGHT ON STEAM!!! 

ALSO:

- Follow the show on Twitter: @freelancegame
- Send in your reader questions: thefreelancegame@gmail.com
- Intro Music: Chasing Satellites by Nathan Meunier

Ep. 19 – Full-Time Freelancing: An Average Month of Craziness

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Freelancing full-time is exciting stuff. It can also be a little overwhelming until you get a feel for how to juggle balancing the dual tasks of keeping fresh work and income flowing in while also cranking out work and hitting deadlines. In this episode, we dissect Andrew’s October workload, talk about how to handle freelancing at a high level, and touch on a few other related things like finding time to work paying passion projects into your schedule! Also: we discuss the upcoming end of Season One of the podcast and our plans for Season Two!

Listen Now:

Subscribe!

[iTunes] Subscribe to The Freelance Game on iTunes!
[RSS] Subscribe to The Freelance Game RSS Feed!
[Stitcher Radio] Subscribe to us on Stitcher Radio!

Show Notes

Intro Catch-Up Segment

Nathan’s first indie game, Go To Bed: Survive The Night is now out on iOS. He talks about how it’s been doing (spoiler alert: not that hot) and what’s next now that the dust has settled. On the horizon: more games, rekindled book projects, and a bit of freelance work that’s slowly picking up again.

Andrew briefly talks about synergy and how he’s been able to spin numerous articles for a few different gigs from one game playthrough.

 

Main Topic: An Average Month of Freelance Craziness

We dissect what an avg month of full-time freelancing looks like and talk about how to juggle freelancing at a high level. Andrew’s our guinea pig for this episode. We also touch on incorporating passion projects into your freelance routine, and talk a bit about wrapping up Season 1 of the Podcast and plans for Season 2!

Referenced Links!

-Andrew’s Greenbot Column: Games Worth Playing.
-Nathan’s game on PC  Go To Bed: Survive The Night! and also on iOS!
- Go To Bed: Survive The Night — HELP US GREENLIGHT ON STEAM!!! 

ALSO:

- Follow the show on Twitter: @freelancegame
- Send in your reader questions: thefreelancegame@gmail.com
- Intro Music: Chasing Satellites by Nathan Meunier

Ep. 18 – The “Everything You Ever Wanted To Know About Writing Game Reviews (And Then Some)” Episode

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Ask editors or freelancers in the games press what they’re up to right now, and you’ll probably be regaled with tales of being crushed under the weight of attempting to cover the massive seasonal review onslaught of new games launching in prep for the holiday season. It’s an annual thing, really. Given the timing, it seemed appropriate, then, to do a deep dive episode on the ins and outs of game reviewing – both in terms of dealing with the writing and other related matters the process is steeped in. Even if you’re already comfortable with writing game reviews, don’t miss this interesting and insightful deep dive episode!

Listen Now:

Subscribe!

[iTunes] Subscribe to The Freelance Game on iTunes!
[RSS] Subscribe to The Freelance Game RSS Feed!
[Stitcher Radio] Subscribe to us on Stitcher Radio!

Show Notes

Intro Catch-Up Segment

Andrew had a busy week with work and visiting pals, and as a result sounds pretty jetlagged from too little sleep and too many energy drinks! Good times! His new Greenbot column Games Worth Paying For seems to be going well. Check it out!

Nathan is in better spirits this episode, having FINALLY overcome his iOS exporting hell vortex, and completed and launched the Beta version of his studio’s first game, Go To Bed: Survive The Night. Nobody is actually BUYING the game, of course, but still. Also good times!

Main Topic: REVIEWS REVIEWS REVIEWS!

Having collectively reviewed well over a thousand games across both their freelance careers in the gaming industry, Nathan and Andrew have accumulated a lot of pro tips and insight into the process of covering games and being a successful game critic. Rather than just info dumping, they use some killer questions sent in from listeners as a springboard to dig deep into some really useful info about writing game reviews, pitching reviews, playthroughs, juggling review assignments with a busy freelance schedule, and much more!

Referenced Links!

-Nathan is broke, exhausted, and frazzled. Support his broke, exhausted, frazzled ass by buying the PC Beta of Go To Bed: Survive The Night! (Pretty please) and keep your eyes peeled for the game on iOS soon too!
- Go To Bed: Survive The Night — HELP US GREENLIGHT ON STEAM!!! 

ALSO:

- Follow the show on Twitter: @freelancegame
- Send in your reader questions: thefreelancegame@gmail.com
- Intro Music: Chasing Satellites by Nathan Meunier

Episode 17: Interacting with Indie Devs – Interview w/ Octodad’s Phil Tibitoski

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We normally feature editors, writers, and freelancer guests on the podcast, but this episode we’re excited to welcome Phil Tibitoski of Young Horses, the indie studio behind Octodad: Dadliest Catch! We chat with Phil about the interactions between press and indie devs, how freelancers can best approach indies to get killer coverage, and even touch on some insights into how indies can work with press. It’s a fun and informative chat!

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Episode 16: When Freelancing Gets Wonky – A Case Study

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It’s been a rough month or two for one-half of our intrepid podcasting duo. Nathan has opted to become the guinea pig, using his own recent troubles in the freelance world as a springboard to talk candidly about what can go wrong, why his freelance groove recently went off the rails, and how he (and you, if you’re in a similar situation) can turn that around. It’s a personal case study of sorts, and you’re invited to the party! Woo!

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Episode 15: First Year Successes with Freelancer Cassidee Moser

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We’ve spent a lot of time on the show talking to seasoned editors and grizzled vets, but the perspective of writers who are just getting momentum in the freelance world can be just as valuable too. In this episode, we interview freelancer Cassidee Moser about her early successes scoring gigs with IGN, USGamer, GamesRadar, Killscreen and more — all within her first year of freelancing!  She talks about her journey, offers tips and insights, and provides some great examples of the right attitude and what you should be doing if you want to succeed in this industry. Don’t miss it!

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Episode 12: Freelancing Video Content Part I – (Interview w/ Miguel Concepcion)

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We’ve been wanting to dig deeper into the emerging market for freelance video content, and this first part of a two-episode mega interview with longtime video freelancer Miguel Concepcion is just the ticket!  Miguel drops some serious knowledge on what you need to craft top notch video editorial content and offers tips aplenty for getting your feet wet in the video landscape as a freelancer in the games industry.

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Episode 11: Being a Pro

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In this goofy but informative episode, we chat about everything from reviewing iOS meat thermometers to making games, but the real “meat” of the discussion hinges on the importance of conducting yourself like a pro in all of your freelance writing endeavors. We cover what to do and what not to do, among other related tangents!

 

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