Ep. 18 – The “Everything You Ever Wanted To Know About Writing Game Reviews (And Then Some)” Episode

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Ask editors or freelancers in the games press what they’re up to right now, and you’ll probably be regaled with tales of being crushed under the weight of attempting to cover the massive seasonal review onslaught of new games launching in prep for the holiday season. It’s an annual thing, really. Given the timing, it seemed appropriate, then, to do a deep dive episode on the ins and outs of game reviewing – both in terms of dealing with the writing and other related matters the process is steeped in. Even if you’re already comfortable with writing game reviews, don’t miss this interesting and insightful deep dive episode!

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Show Notes

Intro Catch-Up Segment

Andrew had a busy week with work and visiting pals, and as a result sounds pretty jetlagged from too little sleep and too many energy drinks! Good times! His new Greenbot column Games Worth Paying For seems to be going well. Check it out!

Nathan is in better spirits this episode, having FINALLY overcome his iOS exporting hell vortex, and completed and launched the Beta version of his studio’s first game, Go To Bed: Survive The Night. Nobody is actually BUYING the game, of course, but still. Also good times!

Main Topic: REVIEWS REVIEWS REVIEWS!

Having collectively reviewed well over a thousand games across both their freelance careers in the gaming industry, Nathan and Andrew have accumulated a lot of pro tips and insight into the process of covering games and being a successful game critic. Rather than just info dumping, they use some killer questions sent in from listeners as a springboard to dig deep into some really useful info about writing game reviews, pitching reviews, playthroughs, juggling review assignments with a busy freelance schedule, and much more!

Referenced Links!

-Nathan is broke, exhausted, and frazzled. Support his broke, exhausted, frazzled ass by buying the PC Beta of Go To Bed: Survive The Night! (Pretty please) and keep your eyes peeled for the game on iOS soon too!
Go To Bed: Survive The Night — HELP US GREENLIGHT ON STEAM!!! 

ALSO:

- Follow the show on Twitter: @freelancegame
– Send in your reader questions: thefreelancegame@gmail.com
Intro Music: Chasing Satellites by Nathan Meunier

Episode 17: Interacting with Indie Devs – Interview w/ Octodad’s Phil Tibitoski

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We normally feature editors, writers, and freelancer guests on the podcast, but this episode we’re excited to welcome Phil Tibitoski of Young Horses, the indie studio behind Octodad: Dadliest Catch! We chat with Phil about the interactions between press and indie devs, how freelancers can best approach indies to get killer coverage, and even touch on some insights into how indies can work with press. It’s a fun and informative chat!

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Episode 16: When Freelancing Gets Wonky – A Case Study

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It’s been a rough month or two for one-half of our intrepid podcasting duo. Nathan has opted to become the guinea pig, using his own recent troubles in the freelance world as a springboard to talk candidly about what can go wrong, why his freelance groove recently went off the rails, and how he (and you, if you’re in a similar situation) can turn that around. It’s a personal case study of sorts, and you’re invited to the party! Woo!

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Episode 15: First Year Successes with Freelancer Cassidee Moser

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We’ve spent a lot of time on the show talking to seasoned editors and grizzled vets, but the perspective of writers who are just getting momentum in the freelance world can be just as valuable too. In this episode, we interview freelancer Cassidee Moser about her early successes scoring gigs with IGN, USGamer, GamesRadar, Killscreen and more — all within her first year of freelancing!  She talks about her journey, offers tips and insights, and provides some great examples of the right attitude and what you should be doing if you want to succeed in this industry. Don’t miss it!

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Episode 12: Freelancing Video Content Part I – (Interview w/ Miguel Concepcion)

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We’ve been wanting to dig deeper into the emerging market for freelance video content, and this first part of a two-episode mega interview with longtime video freelancer Miguel Concepcion is just the ticket!  Miguel drops some serious knowledge on what you need to craft top notch video editorial content and offers tips aplenty for getting your feet wet in the video landscape as a freelancer in the games industry.

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Episode 11: Being a Pro

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In this goofy but informative episode, we chat about everything from reviewing iOS meat thermometers to making games, but the real “meat” of the discussion hinges on the importance of conducting yourself like a pro in all of your freelance writing endeavors. We cover what to do and what not to do, among other related tangents!

 

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Episode 10: Interview with Dan Amrich

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We’re back on track with another awesome guest interview! In this episode, we have a great chat with long-time industry vet and author Dan Amrich about everything from his background in the games press and tips for freelancers to his book Critical Path and writing opportunities for those who are curious about “The Dark Side.” Dan’s an animated talker with lots of fun stories and advice to share, so don’t miss this entertaining and informative interview!

 

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Episode 9: Q&A Smorgasbord of Awesomeness

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With the craziness of E3 week scheduling making it challenging to bring a guest on the show this episode, we decided to keep it simple and dive into some of the backlog of great listener questions we’ve been getting! We’ll have our next special guest in Ep. 10, but in the meantime, here’s an epic Q&A smorgasbord where we tackle your questions! Don’t skip this one! We’ve got some interesting stories and insights for you. Also, we talk a bit about the new Freelance Game Journo Network Facebook group Nathan started!

 

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